与奇人相遇|Meetings with Remarkable Humans
很高兴带来一个新的音频播客系列——与奇人相遇
在界面之外,技术最有意思的地方不在于它能做什么,而在于它在人和世界之间建立了一种什么样的关系。我们通过技术感知世界,通过技术行动,技术塑造我们能看见什么、想到什么、觉得什么是可能的。不同的人,因为不同的经历和背景,跟技术建立的是完全不同的关系,由此形成了完全不同的视角。这也是”奇人”这个词对我意味着什么。我不是在说那种被包装过的、简历上很好看的”传奇人物”。我说的奇,是一种很难复制的角度,是某个人因为走过的那条独特的路,而形成的对世界的某种特别的看法。往往越是人生轨迹曲折的人,这种角度越是奇特,越是有趣。
第一期的嘉宾,是 Mark Grimshaw-Aargaard 教授。Mark 是各种意义上的一个奇人。从出生起就辗转于不同大陆,年轻时在矿井里摸黑干过活,后来学音乐,做过声音工程师,给乐队跑过巡演——再后来,以电子游戏里的声音这个独特的话题为切入口,走进了学术研究,并逐渐建立起对声音最为全面的理解之一,从工程到感知,从心理学到哲学,无所不包。希望你能通过这期节目认识 Mark,也希望这段漫无边际的对谈,值得你花这段时间。
Mark’s Sound Research Group: https://srg.hkust-gz.edu.cn/
Mark Grimshaw-Aagaard has a BMus (Hons) from the University of Natal, South Africa, an MSc (Music Technology) from the University of York, UK, and a PhD on the Acoustic Ecology of the First-Person Shooter (which became the first academic monograph on computer game sound) from the University of Waikato, New Zealand. He has held managerial and academic positions at various universities in the United Kingdom and, most recently, in Denmark where, from 2012 to 2024, he was the Obel Professor of Music (now Professor Emeritus).
Mark has published over 100 works ranging from monographs to anthologies to journal articles to music recordings across subjects as diverse as sound, biofeedback in computer games, virtuality, the Uncanny Valley, presence/immersion, ultrasound, and IT systems, and he also writes free, opensource software for virtual research environments (WIKINDX). He has been invited to present several keynote addresses and public talks, undertakes reviewing for numerous conference series, journals, and publishers such as OUP, CUP, Routledge, and MIT, and is a member of the Oxford Handbooks Online Music Advisory Board. Mark is series editor for the Palgrave Macmillan series PalgraveStudies in Sound, and his books include the anthologies Game Sound Technology & Player Interaction(IGI Global 2011), The Oxford Handbook of Virtuality(OUP 2014), The Oxford Handbook of Sound & Imagination (OUP 2019), The Oxford Handbook of Video Game Music & Sound(OUP 2024), and the co-authored monographs Sonic Virtuality(OUP 2015) and The Recording, Mixing, & Mastering Reference Handbook(OUP 2019).